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The Devblogs Now Allow User Comments

· One min read
Jake Stine

If you'd like to make comments or ask questions in response to a devblog entry you can now do so from the PCSX2 Public Forums . Yes, unlike some frivolous free-for-all blog with a thousand disgusting comment spams, our DevBlog requires that you must be a registered user and logged in to post.

Logo Design Winners

· One min read
cottonvibes

The pcsx2 logo design competition ended a while ago, and we had a lot of great submissions (check them out here ).

Measuring The Benefits Of Wxwidgets

· 3 min read
Jake Stine

One of the major changes planned for the next release of PCSX2 is a complete overhaul of the gui/frontend, switching from the current "native" Windows/Linux interfaces to a single unified interface that's (more or less) the same for both platforms. To make such a grand vision possible we needed the help of a third party gui tooolkit, from which there were several to choose from. After much consideration we settled on wxWidgets , which is the same toolkit used by a few other notable emulators, such as Dolphin .

A Moment Of Zen

· One min read
Jake Stine

While not likely to win the prize of being featured in PCSX2's next release (presumably 0.9.7, but you can never be too sure), this logo might deserve honorable mention. I present for you a moment of Zen:

Logo Design Contest Closed

· One min read
Jake Stine

The Logo Contest has been closed and the final round of voting is in progress. The winner of the contest will be announced here when voting has completed. 😊

Events Plenty

· 4 min read
Jake Stine

One of the less obvious things that has plagued Pcsx2's compatibility over the years is its event handling system. The system in place as of 0.9.6 is adequate for interpreter-based emulation but is not well-equipped to handle the methods that a recompiler uses to manage cpu cycle updates. This is something we aim to fix in the coming weeks.

PCSX2 Logo Design Contest

· 3 min read

As many people that actively check our SVN know, we are in the process of a completely new cross-platform GUI for PCSX2. But it would be quite dull to have a new GUI without a new logo, so we decided a fun thing to do would be to have a logo designing contest where people can show us their skills, and make the next official logo for PCSX2!